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November 29, 2016A build for every matchup
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A Build For Every Matchup #2 →

A build for every matchup

Posted on November 29, 2016 by DOOM

Hello Friends,

It sure has been a while since I’ve blogged on here. As it is #GivingTuesday I have decided to give all of you a worthwhile post containing a build order for every match-up on the new patch, based off of VODs from the IEM Gyeonggi Online Qualifiers. If you have not watched these VODs yet and don’t want to be spoiled, turn away now, you have been warned (or go watch the VODs here then come back). If you find this post, or the site as a whole worthwhile I encourage you to give back to SC2Links in the form of a donation. Thanks for visiting, and here-we-go:

TvZ

Show Build...

Innovation vs. soO

“Standard as standard gets”

12 SCV

13 SCV

14 SCV/Depot

15 SCV

16 Rax/Refinery/SCV

17 SCV

18 SCV

19 Orbital Command/Reaper

20 Command Center/Rax/SCV

21 Reactor on Rax/SCV

22 Depot/Refinery/SCV

23 Factory/SCV

24 Tech Lab on 2nd Rax/2 Marines

26 SCV

27 2 Marines/Upgrade to Orbital on Expo (constant SCV after)

29 Marine/Stim on Completed Rax/SCV

31 2 Marine/2 SCV

35 Marine

36 Starport/SCV

37 Reactor on Factory/Depot/3 Marines

40 2 SCV

42 3 Marine

45 2 SCV

47 Depot/Switch Starport to Factory Reactor/2 Medivacs

51 Engineering Bay/2 SCV

53 Depot

Constant SCV/Marine from here on out

56 Depot

63 +1 Attack/Depot

66 Depot/2 Medivac/Combat Shields

72 3rd CC/3 Barracks when you can afford them

Keep making SCVs/Marines and transition into reactored widow mines/liberator harass. Key idea here is to take efficient trades by dropping/keeping the zerg on the defensive. Maintain constant upgrades by adding on an armory and don’t forget to make depots. You should be able to kill the zerg off of 3 bases but if it goes further keep expanding and adjusting your army to their composition. You will need marauders eventually, maybe tanks. If you see mutas make turrets.

 

TvP

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jjakji vs Patience

“Attack from all angles”

12 SCV

13 SCV

14 SCV/Depot/Refinery

15 SCV

16 Rax/SCV

17 SCV

18 SCV

19 Orbital Command/Reaper

20 Command Center/SCV

21 Factory/SCV

22 Reactor on Rax/SCV/Depot

23 Refinery/SCV

24 2 Marine

26 Starport/Widow Mine/SCV

29 2 Marine/SCV/Orbital Command

33 Medivac/2 Marine

39 Depot

Constant Marine/SCV from here on out

45 Seige Tank/2 Depots

Go drop the protoss expansion

59 Liberator/Tank

64 Command Center/Depot/2 Rax/Refinery at expo

Move out around ~5:10 with 2 tanks/marine/medivac and elevator into the protoss main while doing liberator harass at the protoss natural (be patient seiging the Protoss, unlike jjakji). Make engineering bays and get upgrades to keep up vs the protoss. Make mass reactored liberators once you have a nice mmm ball and stay on top of the warp prism drops, Use liberators to hold off adept harass and position your seige tanks to hold expansions. Attack the protoss third and try to kill the third from there. If you can’t kill him immediately pin him in and bring your tanks up to seige their position. Take your 4th base as you kill his third. If you lose the fight fall back to your tanks. If they make coll transition to vikings. Templar? Ghosts.

 

TvT

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Maru vs TY

“Immobile, Defensive, Strong”

12 SCV

13 SCV

14 SCV/Depot

15 Refinery/SCV

16 Rax/SCV

17 SCV

18 SCV

19 Orbital Command/Repear

20 Command Center/Factory/SCV

21 Reactor on Rax/SCV

22 Depot/Refinery/SCV

23 Bunker/SCV

24 SCV/Starport

25 2 Marine/Widow Mine/SCV

29 Orbital on CC

Constant Marine/SCV production

31 Viking/Depot

45 Seige Tank/Tech Lab on Starport/Depot

54 Raven/Depot

58 Command Center

60 2 Ebay/2 Reactor/Stim

Transition into +1/+1 and tank/viking production. Add on 2 rax when you are taking your third. You are going to be on the defensive early, so be prepared to defend drops and all ins. Raven/Vikings will control the sky and allow you to push back tanks/bio armies. Mix in marine/medivac until you have controlled your space. At that point, mass marines/tanks and upgrades. Cycle 2 medivacs/2 liberators. Liberators will enable you to control the middle of the map. Take a 4th when you are nearing max supply (~10 mins). Use Raven autoturrets to take out tanks and move across the map to seige your opponents expansion when you have your opponent on the back foot. Liberator/Tank is your jam in this matchup.

 

PvZ

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Classic vs Leenock

“The ol’ sentry block off trick”

14 Pylon at natural/Probe

15 Probe

16 Probe

17 Nexus

18 Probe/Gateway/Gas Go Scout

19 Probe/Gas

20 Probe/Pylon

21 Probe

22 Cyber Core/Probe

Constant Probe production

28 Mothership Core/Stargate

30 Adept

34 Gateway Research

37 Adept

40 Pylon

42 Oracle (harass/scout when complete)

46 Gas/Adept

48 Pylon/Gas

51 Void Ray/Pylon

58 Pylon

60 Nexus

62 Twilight Council/Robo

65 Pylon/2 Gateway/warp in 2 sentry

Research glaives and make a warp prism when the twilight coucil/robo finish. Throw down 5 gateways when the third completes (goal is 8 total). Don’t forget to make pylons. Put sentries in the warp prism and try to force field off the zerg main while warping in 8 adepts. You can split the adepts to kill everything in the main/natural/third/etc. Mass immortals to support the adepts and when the zerg tries to counter attack, chase them down when their attack fails. Immortal/sentry/adept is your goal.

 

PvT

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herO vs Innovation

“A game of trades”

14 Pylon/Probe

15 Probe

16 Gateway/Gas/Probe

17 Probe

18 Probe

19 Nexus/Cyber Core/Probe

20 Gas/Probe

21 Pylon/Probe

22 Probe

23 Stalker/Mothership Core

26 Gateway Research/Probe

Constant Probes from here

29 Stalker

31 Twilight Council

38 Blink

40 Robo/Pylon

41 Stalker

43 2 Gateway/Gas

49 Forge/Observer

54 Nexus

Maintain Stalker production and get +1 attack upgrade. Add on pylons to avoid being supply blocked. If the terran has widow mines make multiple observers, otherwise make immortals out of the robo. Move across the map with stalkers around 5:00 and see if the terran is coming to kill you. If the terran seiges your third before you see him you likely have to cancel – if you catch him out on the map wait till he retreats. When he tries to retreat either way, blink on top of unseiged tanks and kill them. Retake the third and research glaives/add on 4 gateways. Continue to get upgrades and make immortals. Make a warp prism when your third completes and start transitioning into adepts. Blink stalkers > Liberators if the terran attacks. Adepts should be used to drop on mineral line and absorb tank shots when the ultimate battle comes around. Never give up, never surrender!

 

PvP

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MaNa vs Zest

Since there were no PvP games recorded at the IEM Qualifiers I pulled this from the recent BaseTradeTV ‘WOOD You WATCH This‘ VODs. Hope this helps y’all out in PvP!!

“Defense wins championships”

12 Probe

13 Probe

14 Pylon/Probe

15 Probe/Gateway

16 Gas/Probe

17 Gas/Probe

18 Gateway/Probe

19 Probe

20 Cyber Core/Probe

21 Pylon/Probe

22 Probe

23 Mothership Core/Gateway/2 Stalkers/Warp Gate Research

29 Pylon/Probe

30 2 Adepts

34 Nexus/Probe

35 Probe

36 Robo/Probe

37 Probe/Pylon

Continuous probes from here on out. Add in stalkers if the opponent is getting aggressive and start an immortal as soon as the robo is finished. Use mothership core defensively with good overcharged pylons. Once you immortal is out you should be able to hold off any pressure. Mana gets supply blocked this game which stalls his initial army but he uses sentries to hold off attacks at his ramp and tries to mimic the army composition of his opponent. If you are being pinned in use a warp prism to ferry units out of your base. Add in more gateways if your opponent takes down your nexus or when your nexus completes. Good warp prism micro will win you the game with immortals. Remember, if the opponent is flooding units into your base he likely isnt making probes at home. Don’t fold under pressure, seize the moment!!

 

ZvT

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ByuL vs Bunny

“In your face”

12 Drone

13 Overlord/Drone

14 Gas Cancel/Drone

15 2 Drone

17 Drone/Gas/Pool/Drone/Hatch/Drone

18 Drone

19 Queen

21 2 Lings/Ling Speed

22 Overlord/2 drones

24 Queen

26 2 Lings/Queen/10 Lings/Overlord

At this point it depends on what the terran has done. Is he killing you with reapers? You need lings. Are you deflecting him? Make drones. Around ~4:00 if you are stabilized make a ton of lings and scout around the map — you want to catch reapers out if possible. Take you third around ~4:30. If the terran commits with mass reaper kill them all like ByuL does. Pressure the terrans natural by ~5:30 and kill some scvs. Transition into banelings/lair/+1/+1. Keep making lings and opt for good cost effective trades. ByuL eventually goes muta and wrecks every engagement. Take bases and be as zergy as possible.

 

ZvP

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soO vs Billowy

“Get more ahead”

12 Drone

13 Overlord/Drone

14 Drone

15 3 Drone

17 Hatch/2 Drone

18 Gas/Pool/3 Drone

19 Drone

20 Overlord/Queen

22 2 Lings/Queen/Drone

26 Ling speed/2 drone

28 3 Drone

30 Hatch/2 Drone

31 Overlord Speed/4 Lings

33 Overlord/Drone

34 8 Drones

42 Queen

44 3 Drones/Evo Chamber/Baneling Nest/Queen/Gas/+1 attack

50 5 Drones

At this point make as many lings as possible. Make sure you are scouting for DTs/phoenix/oracles/etc. Make spores if required. Use banelings defensively. Lair at ~5:00 as well as a Roach Warren. You will probably have to deal with adepts, use fast lings to chase them down. If the game goes longer, deny the third with lings and fight the main protoss army with Roach/Ravager/Speed banes. There will be an all in push and you will defend it.

 

ZvZ

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Pet vs Solar

12 Drone

13 Overlord/Send a drone out to block the natural of opponent/Drone

14 3 Drone

17 Hatch/Drone/Gas/Pool/Drone

18 Drone

19 Overlord/Drone

20 2 Queen/2 Lings/2 Drones

28 Ling speed/2 Drones

30 Hatch/2 Drone/Overlord/2 Drone

34 3 Drone/Overlord/6 Drones

41 Evo Chamber/Lair/Roach Warren/Gas/2 Drones

43 4 Drones/Queen

Drone up to 54 supply

54 +1 range attack/Roach speed/2 Overlords

Start roach production. You’re going for a 3 base roach bust. If you have injected properly you will have a roach lead. Overlords, roaches, overlords, roaches. If you don’t get supply blocked you will just roll your opponent over.

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